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[Guide] - Tempest Rush / Inner Fire - Normal to T6

Discussion in 'Gear, Build, and Mechanics Guides' started by Druin, May 19, 2014.

  1. Druin

    Druin Moderator Staff Member VIP BoG

    Joined:
    Jan 28, 2014
    Messages:
    47
    Hello everyone!

    It has been quite some time since my last guide. I know that the Tempest Rush - Inner Fire angle has been done before but it's what I have been working on and I haven't really seen anyone pushing it into T6 so I have a bit of a new angle to look at.

    As per usual, this guide is quite lengthy ... if you are not up for a read, I have a video-guide that accompanies it which can be seen here --


    The Concept
    The skill Tempest Rush is a channeled movement ability that "activates" three times for every one attack per second your character has.

    With a super slow 1.0 APS 2h mace, TR will hit three times per second, with a more normal 2.0 APS dual-1h setup, TR will hit six times per second.

    The skill Epiphany - Inner Fire procs up to 4 Fire Clones that hit enemies on the screen for 353% weapon damage each time you use a skill.

    When used together, each tick of TR counts as a "skill" and procs the Fire Clones from Inner Fire.
    Because TR doesn't need to hit a mob to proc the Fire Clones the entire screen will quickly fill with them hitting each monster over and over for 353% fire damage.

    Additionally, the main downside to TR at higher APS levels is the spirit cost ... thankfully Epiphany grants 20 spir/sec while up.

    This makes having Epiphany up as much as possible the top priority for this setup. This means stacking a whole lot of CDR which, in turn, means loading up on lots of cooldown skills such as Serenity - Ascension which allows you to do high-torment with relatively low eHP.

    Lastly, both TR and Epiphany have the ability to proc "on hit" legendary effects pretty well which gives the spec another source of DPS.

    So you end up with a max-CDR build using Serenity in place of real eHP, good screen-clearing AoE and on-hit procs to help with single target dps!

    Table of Contents
    Last edited: May 21, 2014
    • Informative! Informative! x 1
  2. Druin

    Druin Moderator Staff Member VIP BoG

    Joined:
    Jan 28, 2014
    Messages:
    47
    Skills
    In this section I will go over the core skills and the optional skills for that make this spec work. While the skills I discuss are those that I find particularly well suited to this spec, there is nothing that says you must use anything other than TR and IF.

    Core
    [​IMG]

    This is one of my personal favorite skills in the game. It completely changes the way you play your monk from a typical melee generate spirit -> spend spirit cycle to a constant movement playstle.

    While the old Tempest Rush was a movement only skill (it did nearly zero damage) the new Tempest Rush can be used as a damage source and a proc vehicle.

    It hits 3 times for each 1 APS you have meaning it ticks very quickly, it is AoE and each hit has a Proc C of 0.33 which means that it is essentially an AoE skill with a Proc C of 1.0 which is extremely high for an AoE skill.

    The AoE isn't huge but it's enough to proc your key items frequently.

    The two major downsides to TR (and they are pretty major) are high spirit cost and inability to do much of anything while TRing.

    The spirit cost comes out to 10*APS (if you have 1.5 attacks per second, it costs 15 spir/sec to channel TR).

    Because I will be advising the use of dual-1h weapons, you are likely to have >1.6 APS and thus need a fair amount of spirit regen to keep TR up.

    The second downside is the more detrimental of the two in that it limits your ability to deal damage.
    To combat this, this spec will focus on using a whole suite of skills and items that can be activated with no casting animation and thus while on the move. Inner Fire is obviously the best of the abilities but there are others as well.

    [​IMG]
    This rune does three things we like:
    First, It makes TR's damage Fire which is good because this spec basically requires Fire damage gear.

    Second, It reduces the damage we take while Serenity is down. It won't reduce about 50% of the elite affixes ... but you will be taking less melee damage and less affix damage from some sources.

    It also has a knockback function like the TR of 1.0.8 which procs Strongarm Bracer's 20-30% damage boost.
    Lastly, if you are using Cindercoat it will only cost 7-8 spirit/sec instead of 10!

    [​IMG]
    Because Bluster has so many upsides, this rune only sees use when your Inner Fire alone is enough to kill everything
    25% movespeed is no joke especially for Normal farming.

    [​IMG]
    This skill just does so much!

    It gives you the spirit you need to TR forever without a generator, it gives you immunity to Crowd Control (not stated but it does) and it is your primary source of damage.

    Inner Fire can only hit any one given monster at your APS level (IE: even if your TR procs IF 6 times a second at 2.0 APS, only 2 Fire Clones can hit any one monster each second) so its damage is kept somewhat in check but at 2.0 APS (6 activations per second) and each activation proccing up to 4 clones, you are able to hit 12 monsters at 2 hits/sec.

    Inner Fire will also "snapshot" (maintain for the duration of the buff) shorter damage buffs such as Blinding Flash - Faith in the Light. You can use this fact to get slightly higher damage on your IF.

    The difference in feeling when you have this up and when you don't is immeasurable so stacking CDR is of the utmost importance.
    At 66.7% CDR, Epiphany has a 20s cooldown and a 15s duration giving you 75% uptime. This is what I consider a "comfortable" level. Anything less will feel bad and anything more requires you to sacrifice a lot of valuable DPS stats.

    [​IMG]
    As long as Inner Fire maintains the ability to "snapshot" or keep Faith in the Light's buff for the entire 15 second duration, Faith is pretty much impossible to replace.

    As well as being a very very very strong damage buff, at 66.7% CDR Faith has a mere 5 second cooldown allowing you to weave it with Serenity for almost 100% invuln uptime.

    You can also spam Faith during Epiphany's duration to increase the damage of your other skills/items.

    Optional
    [​IMG]
    While I didn't used to be a big fan of this skill, I now love it. The addition of Unwelcome Disturbance to give it some offense and the major addition of CDR as a stat have elevated this skill to one of the best monks have access to in higher torment levels.

    At 66.7% CDR, Serenity has a 6.67s cooldown. This means that it has nearly 50% uptime.
    That is 50% of the time, your monk doesn't take damage from any sources and is completely immune to all forms of CC.

    It is hard to state just how strong this effect is.

    [​IMG]
    For the most part, I stick to this rune.
    It increases the uptime from 45% to 60% which is pretty substantial.

    [​IMG]
    I love this rune. I wish that it had an element such as holy or fire ... as physical (the only completely non-viable element) it is pretty tough to get really good damage out of it.
    That being said, at 45% uptime, it is effectively 197% weapon damage per second to monsters around you. This is significantly higher than SW even when buffed by Fire damage and it gives you 45% immunity and it costs no spirit and has no duration to worry about.

    Basically, if you ever take SW over Unwelcome as a CDR-TR monk, shame on you! :D

    [​IMG]
    At 15s cooldown, this skill gets knocked down to 5s with 66.7% CDR. It also comes with a very nice heal and can be further reduced to 2.5s CD with the use of Eye of Peshkov.
    The base skill is just a heal and not a terribly strong one at that so that is not why we are using it.

    [​IMG]
    This rune is the most interesting because it gives you a boost that is very hard to get ... movespeed above the 25% cap!

    With Eye of Pesh, you can get your Zephyr uptime to 100% which makes for seriously speedy movement!

    I can't really imagine a better rune for Normal farming but in higher torment levels having an entire skill (other than serenity) that adds nothing to your DPS is going to hurt your clear time.

    [​IMG]
    This is a VERY boring rune. It passively adds damage (as at even small levels of CDR your BoH CD should be below 9s) and gives you heals constantly. As boring as that is, it's my primary rune for BoH. The 10% damage ends up being worth more than Circle of Scorn's AoE unless you are a holy monk and the heals make life a lot easier when damage actually starts to matter.

    [​IMG]
    With a 5s CD, this works out to 101% weapon damage per second. This is about on par with SW with a smaller radius but no cost no upkeep and a heal component.

    That being said, 101% damage just isn't that high. With an Eye of Pesh (50% CDR on BoH) it goes up to 202% weapon damage per second which is a lot better but you lose the use of Andy's. Tough call and for a Holy monk I would almost certainly go with CoS / Pesh over Blazing Wrath / Andy's.

    [​IMG]
    The changed made in RoS to this skill are simply fantastic.
    The passives are strong and the actives are okay.
    Additionally, they recently changed Allies in general to be able to use your CHD rather than a flat 50%. This makes Fire Ally's active able to actually do damage!

    [​IMG]
    Another boring skill but very effective. It not only buffs your raw damage but the active scales with all your stats including Fire Skills deal X% more damage (which you will likely have a lot of).
    The active on Fire Ally is reduced from 30 to 10 seconds allowing you to somewhat spam it and at 1,490% damage total it's pretty effective at killing rift bosses quickly.

    [​IMG]
    This is one of the best ways to shore up your spirit problems.
    Until the 66.7% CDR mark, infinite TR with dual-1h weapons can be costly. Air Ally essentially fixes that problem.
    It gives a passive 2 spir/sec and 100spir on a 30s CD. As you get more CDR, that CD goes down and your effective spir/sec goes up!

    At even 37% CDR (Beacon + helm + paragon) the active portion of Air Ally is worth 5.29 spir/sec making the skill total 7.29 spir/sec.

    As you can see, this is the most spir/sec of any single skill or passive out there.

    [​IMG]
    This is really the only Mantra I like.
    There is absolutely nothing interesting about this Mantra but you will likely never have the passive slots required for Unity (the best reason for using non MoC mantras) and extra damage for "free" is hard to pass up.

    [​IMG]
    Nothing much to say here. It's the most damage you can have without spending spirit.

    [​IMG]
    This rune is wonderful for movespeed and you don't lose all that much damage to get it. There is an argument to be made for this rune even in higher Torment levels as you will have given up almost every source of movespeed the build has access to and losing 6% damage for 30% movespeed is a very efficient trade.

    Passives

    [​IMG]
    This passive is 100% required for this build and is arguably the best passive monks have access to (toss up between this and OWE).

    20% CDR is A LOT and, because of the way CDR math works, large chunks of CDR are much more valuable than many small chunks. 20% is about as big as they come so Beacon is basically the best single source of CDR out there.

    [​IMG]
    OWE is the best mitigation passive in the game from a pure numbers perspective. It allows monks to get all-res from their secondary stat which effectively opens up a whole lot of primary stats on gear.

    That being said, in a world without the Auction House, it is a real pain to get correctly matching single-resist types and it should be seen as more of an end-goal rather than something to shoot for in the beginning.

    Once you have the core items for your build, you can begin trying to get those same items with the correct single-res.

    The fact that TR-IF can be run with so many crafted items helps this effort dramatically as you can craft to your heart's content until you sang exactly the right secondary resists!

    [​IMG]
    Very boring but very effective. You will be clocking in around 8000 dex which means STI is worth a solid 2400 armor. This will usually be more effective than OWE until you hit the end-game and can get 4+ items with matching resists.

    Not much to say ... avoid it in normal through ~T1 and take it 100% in higher Torment levels.

    [​IMG]
    This is my favorite damage passive for this spec as it's essentially just "15% more damage".
    You never stop moving so this buff should be up ~95% of the time.

    The only downside is if you run in a tight enough circle it won't proc for some reason ... this is annoying for Rift Bosses who you would naturally want to sit on top of.

    Oh well!

    [​IMG]
    When you have spirit woes, ES can help dramatically. While buffed by Epiphany, you should be making more spirit than you spend TRing. This will allow you to fill your spirit globe for the "famine" times of not having IF up.

    If your globe is 250 rather than 150, you will be able to TR without IF for much much longer. Plus ES is worth a passive 2 spir/sec which is nothing to scoff at (though Epiphany really makes the other spir/sec skills look silly).

    I only take this when I feel like I am having spirit issues.

    [​IMG]
    While normally this passive gets a bad rap, it's quite good for this spec. Because your BoH is on a 5s or 2.5s cooldown and because you take damage in "chunks" and heal in "chunks" (having no sustain other than BoH + globes and having Serenity up 60% of the time) guiding light actually procs quite often. You only need to be at 70% HP for it to give you the full 30% buff and, most importantly, the buff snapshots into Epiphany.

    Sadly, this spec has little room for passives or I would be more inclined to include it in my high torment specs ... but in the future if they buff our mitigation and we can drop STI, this might be a very viable replacement.
    Last edited: May 21, 2014
  3. Druin

    Druin Moderator Staff Member VIP BoG

    Joined:
    Jan 28, 2014
    Messages:
    47
    Gear

    Weapons

    [​IMG]
    TF is as good as it gets for this spec. With an internal cooldown of only 1/APS and the ability to proc on the targets your Fire Clones hit, TF procs ALL the time.

    It does good damage and doesn't scale with any elemental damage so you are safe using it in a Fire build.

    The proc is also currently bugged to double-hit the first target which makes it fantastic at killing single targets such as Rift Bosses which this spec naturally has trouble with.

    Lastly, TF will always roll with damage, mainstat, socket and proc which means it is an ideal candidate for a 10% CDR reroll. Because the "special" effect on TF is a secondary, it is also a good candidate for having both Dex and CDR while many other 1h options don't get both.

    This is the highest priority weapon for the TR-IF spec!

    [​IMG]
    This is the second of the lightning proc weapons and it matches TF in power.

    The Odyn proc, like the TF proc, has a 1/APS, does not scale with Lightning damage and does serious single-target dps.

    It will proc on your IF clones and can be rolled with dmg/dex/cdr/socket/proc.

    The downside to Odyn is that it is FAR harder to get a good one. As a mace, it has naturally MUCH lower DPS than TF, it has a proc range from 20% (terrible) to 40% (amazing) AND it has to roll a natural socket or natural 10% CDR so you can reroll the lightning skills damage to 10% CDR / socket.

    If you do manage to get a good one, this weapon alone can jump you up an entire Torment level.

    [​IMG]
    The fact that this item is both craftable and that its "legendary bonus" (being part of a set) does not take a primary stat and thus allows for dmg/dex/cdr/socket makes it one of the best TR-IF weapons out there.

    Basically, this build requires having 2 piece of Born's. One will be the shoulders ... the other can be the weapon or the chest.

    For that reason, you can look at Born's Weapon as having a secondary stat of "15-20% fire damge and -20-30% fire skill cost" because if you don't use Born's Weapon, you have to use Born's chest and you lose Cindercoat.

    You may think this makes it the best possible item but I assure you that both TF and Odyn are better!

    What it does mean is that Born's is much better than Devastator or Sankis both of which have the same bonus (20% fire damage) but have it as a primary stat which means you give up 750 Dex for it.

    Additionally, it's REALLY nice to have a craftable item in your setup because getting a high damage / dex / cdr / socket born's is about 1000000000 times easier than getting the same stats on an Odyn son.

    [​IMG]
    This is an interesting weapon. You can actually roll the Fire damage off for CDR and you end up with a basic weapon that has an AMAZING defensive proc. Alternatively, you can lose 750Dex for the 20% fire damage or, in the worst case, lose 10% CDR.

    The proc makes you EXTREMELY hard to kill as it is almost permanently up so you can use this axe to help with high torment and possibly to drop Serenity or switch from Ascension to Unwelcome.

    [​IMG]
    Sadly, Devastator is just a worse Axe of Sankis. It is the same in every way without the insanely powerful eHP proc.

    It a very strong option for beginners to this spec as it's craftable which means getting the right stats shouldn't be too hard.

    Consider giving up the Dex for 10% CDR to get to 66.7%.

    [​IMG]
    I love this weapon. I really wish this spec lent itself to SK better but it sadly does not.

    Again, you are looking for a natural socket or natural 10 CDR so you can reroll the Dex off for CDR/socket.

    In either case, trading 750 dex and a proc (Odyn / TF / Sankis) for 30% elite damage is a tough call to make.

    I have a perfect rolled SK (natural socket) and it does increase my damage vs elites but only barely.

    As a swap weapon, this isn't bad and as a main weapon if you are lacking in GG rolled Odyn's it does the trick!

    [​IMG]
    This proc is out of control good for lower torment and can functionally work up until ~T3 or 4. After that, killing things is hard enough that a proc based on killing things is a tough sell especially since it does nothing at all to many bosses / elites.

    You really want a natural socket / 10CDR because the legendary effect is a secondary allowing MMS to be a dmg/dex/cdr/socket/legendary weapon putting it a solid 750 dex above some of the other options.

    [​IMG]
    I am only including this because a lot of people will find it hard to assemble the TF / Odyn combo and Maximus is a much more common item.

    I do not believe this spec is designed for / good with 2h weapons. Epiphany scales perfectly with APS, procs scale perfectly with APS, TR scales perfectly with APS and spirit management isn't an issue. This means that 2h weapons have no real additional value.

    That all being said, Maximus is the best 2h out there by a mile. If you could reroll 15-20% fire damage to CDR, this weapon would be pretty close to actually viable.

    Sadly, you can not.

    The best you can hope for is to abuse the proc as much as physically possible. It's the highest damage proc in the game when used correctly and it "super scales" with CHC / CHD meaning stacking both of those (rather than fire skill damage) is really important to make a Maximus build work.

    Amulet

    [​IMG]
    The dream is to get an Ess with Natural CHC or CHD and an 8% CDR roll which allows you to reroll the socket into CHD or CHC.

    The proc on Ess will clump things for Andy / AD damage and, most importantly, activate strongarm bracers against elites/bosses for the increased damage.

    This ammy is quite rare and teh chances of getting 8% CDR as its roll ALONG with CHC or CHD is pretty low ... but good luck!

    [​IMG]
    Like Ess of Johan, if you can somehow mange to snag a Dex CHC CHD CDR Desire, the proc is pretty strong. It can be stacked with an enchantress using Overwhelming + Tormenter + Charm skill + CDR and you can get really good CC against single targets such as elites with a strong damage boost.

    [​IMG]
    Alternative to the Ess/Desire would be the suite of immunity necks such as Star of Az and Countess Julio's.

    These can all roll relatively well and they each trivialize different aspects of the game.

    I like Countess a lot but Star of Az is pretty obviously the best.

    Mostly up to luck as you really want Dex CHC CHD CDR.

    Rings

    [​IMG]
    For starters, you can rock both 3 piece Born's and 3 piece Cap Crim without the use of RORG ... once you start replacing set pieces with the GG legendaries, RORG becomes mandatory to keep your 3x Born's together.

    Using it for just one set seems silly but the alternative options aren't that strong.

    Obviously a natural 6CHC roll is ideal as you want 8 CDR instead of LoH.

    [​IMG]
    This is one of the only slots I accept the loss of CDR in. 20% fire damage + 30% elite damage + dex + CHC is simply too much to ignore.

    The other ring options aren't strong enough to warrant dropping SoJ.

    [​IMG]
    If you don't want to use a SoJ / RORG, Unity is, without question, the strongest alternative.

    Ideally, you want two copies of Unity so you can wear one and put the other on your Follower.

    When comparing it with SoJ, you are looking at 20% fire +15% elite dmg vs 50% CHD and 1/2 dmg taken.

    The 1/2 dmg taken part of Unity can be arguably BiS by letting you drop serenity on T6 for additional DPS ... but 50% CHD is quite a bit worse than 20% fire + 15% elite.

    Tough call but I am going to side with SoJ for any spec that can abuse Serenity as much as this one can.

    Alternatively, if you can't get a good natural CHC RORG but you have a trifecta such as natural CHD, you can roll 8% CDR on Unity instead of RORG.
    Last edited: May 21, 2014
  4. Druin

    Druin Moderator Staff Member VIP BoG

    Joined:
    Jan 28, 2014
    Messages:
    47
    Gear (cont.)

    Helm
    [​IMG]
    This is, in my opinion, the strongest helm in the game for all non-LTK builds.
    The proc is incredible, the stats are incredible and the "downside" stat is nearly meaningless.

    The only two issues with the helm are:

    1. It's VERY hard to roll well. You are almost certainly giving up 6CHC for 6-7 IAS which is not a good trade. It is possible to both get the element you want AND the natural socket but it's certainly not likely!

    2. It takes up your helm slot and there are some seriously amazing options there!

    My ideal Andy's is 20% fire damage / Dex / 6CHC / socket.

    [​IMG]
    For a period of time this was my favorite item in the game. Sadly, Breath of Heaven - Circle of Scorn was nerfed as was the effect on this helm.

    It is now very strong but no longer as good as Andy's from a damage perspective even with CoS.

    However, it is the only way to get Zephyr up to 100% uptime which is very important for lower-difficulty speed farming.

    I hope that someday they will buff Circle of Scorn back to a place where this is viable.

    [​IMG]
    I LOVE this item.

    The natural CDR roll is unique in the helm slot and the proc is unique and awesome.
    For this spec, you are only looking at Kek for the natural CDR. The proc will give you some spirit support but nothing to write home about as it's on a 30s cooldown.

    That all being said, 8% CDR isn't nothing and when it does proc you can spam MoC!

    [​IMG]
    This helm will give you infinite spirit.

    When you are moving up the CDR chain and looking for ways to maintain TR without high IF uptime, Seph will help out. You are already going to be running Blinding Flash for the snapshot so there is no issue of a "wasted" skill slot.

    I don't recommend this helm for any end-game version of this spec though because Epiphany should be fixing all your spirit problems and the helm slot is better used on one of the other 3 items on this list.

    Shoulders

    [​IMG]
    Because this spec is so highly CDR dependent and the fact that there are no good legendary shoulders, Born's becomes a "must have" item.

    It gets paired with either the weapon or the chest and, combined with a Ring of Royal Grandeur, gives 10% CDR while still allowing for CDR rolls on both the Shoulders (8%) and the RORG (8%).

    The main reason Born's is still used in this setup is the lack of competitive shoulder options ... if there are ever shoulders that actually have unique effects, it might be prudent to drop sets and RORG from the build all together.

    Gloves

    [​IMG]
    I don't know who was smoking what when this item was designed, but it is identical to a 4/2 legendary with an extra 15-20% fire skill damage tacked on as a 5th primary.

    That means that even for non-fire specs that use Inner Fire Magefist is probably best in slot.

    There really aren't many good gloves so getting that Dex/CHC/CHD/CDR Magefist is pretty key for any monk looking to do end-game DPS.

    That being said, it does take a natural CHC / CDR / CHD (pick2) roll to end up with perfect Magefists which can be rough.

    [​IMG]
    These are, in my opinion, the only other viable gloves for this spec.

    It is honestly hard to state how overpowered this spec is with Empowered Shrine so even if you have a terrible pair, keep them in your inventory for when you find one.

    Empowered Shrine makes your Serenity cooldown less than the duration giving you 100% invincibility, makes your Inner Fire CD less than the duration giving you 100% Epiphany and it makes Faith's CD less than its duration for perma 29% damage.

    That being said, the other shrines are all pretty "meh" and Gloves of Worship are incredibly frustrating to get while Magefists are extremely common ... up to you!

    Chest

    [​IMG]
    Ah, the most sought after non-weapon out there. Cindercoat is "okay" for this spec.
    The 15-20% fire damage is simply fantastic as about 70% of your damage is Fire ... however, the reduced resource cost part is not so useful and that is generally what makes Cindercoat BiS.

    The other downside is that it takes up the chest slot which is one of the only two available Born's pieces to complement your Shoulders.

    Cindercoat is basically BiS until you get two of the BiS weapons and can no longer afford to use Born's Sword.

    Think of your second weapon as having a 15-20% fire skill damage opportunity cost. Is it worth it to take a Sunkeeper over 20% fire damage? perhaps but it's a lot worse than it would be otherwise.

    Odyn / MMS / TF are all better than 20% fire damage ... the other weapons are up in the air and totally your choice!

    [​IMG]
    If you choose to drop Born's Wep in favor of something else, use Born's Soul to make the 3 set.

    This chest is much easier to get than Cindercoat and it' especially easy to get a good one as you can craft up a storm!

    Bracers

    [​IMG]
    Because Bluster knocks monsters back, Strongarm will proc on every non-elite / champ / boss you fight. This can speed up your trash clearing quite substantially.

    That being said, it does absolutely nothing to help you vs the highest HP mobs in the game so switching it out is the right call a lot of the time.

    The good news is that Strongarm is both cheap and always rolls well.

    If you manage somehow to land the dream and get a CDR CHC CHD Ess of Johan, it works on bosses AND procs Strongarm and makes stronarm BiS in every possible way.

    [​IMG]
    Inner Fire will constantly break objects around you as you TR which means Warz will be procced about as much as it is possible to do.

    This movespeed buff can't really be matched by anything else in the game as it maxes at 50% from a single item.

    Sadly, this movespeed isn't very valuable due to your incredibly low DPS relative to monster health in higher torment levels.

    Warz = low difficulty BiS.

    Belt

    [​IMG]
    Cap Crim is an amazing set for this spec. If the other options for pants and belts weren't so incredibly strong I would consider CC to be BiS.

    This set is just outstanding. 10% CDR, LPS, all-res, 10% RRC ... amazing!

    Along with Born's CC is by far the easiest way to get this spec up and running.

    (Plus, it looks AWESOME)

    [​IMG]
    Nothing beats Harrington when it comes to damage. The proc is incredibly easy to get as bodies, chests, floor clickables, traps and many other things all activate it.

    The damage proc also snapshots into Epiphany which means you can really squeeze a ton of value out of this belt.

    The downside is that it makes Cap Crim extremely hard to use. As we will discuss in a bit, nothing comes close to the effectiveness of Hexing Pants which means you are suck with CC boots/belt if you want the set and that means Harrington is competing with 10CDR 10RRC 50allres 2000LPS.

    When the buff is up, Harrington is obviously better. When a map has nearly zero chests, you start really wishing you had something else.

    One option is to carry both Harrington and a replacement around so when you spawn a Rift map that you know has little to no Harrington fodder, you can switch it out for value.

    [​IMG]
    A perfectly rolled WH is out of this world good for this spec. It adds less total value than a Harrington but has no conditions and scales with all your +% damage buffs.

    I am slowly getting to the point where I prefer WH to everything else simply because CHD is tough to get in RoS and it's a lot of CHD!

    Pants

    [​IMG]
    As discussed previously, Cap Crim is basically the best possible setup until you get the rarer and stronger legendaries for those slots.

    In this case, Cap Crim pants are excellent until you get Hexing at which point they lose hands-down.

    [​IMG]
    There is no replacement for these pants. They are the single most powerful item this spec has access to and should be your #1 gamble priority until you get them.

    It took me about 7500 shards to get mine but I was on the lucky side. 10,000+ is quite normal.

    Hexing is not only a perma 25% damage buff, it also gives you an additional 5 spirit/sec by increasing the spir/sec from Epiphany by 25%. It's hard to overstate how important this is.

    When I got my Hexing pants I was able to drop every single source of spirit help from my build in favor of pure combat stats. (I run with 0 RRC 0 natural spir/sec and no Exalted Soul)

    When using these, make sure you click-move FIRST then start TRing. If you TR from a stand-still they will not activate (if you are dual-1h).
    This bug has been reported many times and garnered a blue response saying it's known and will be taken care of.

    These pants are the best ever.

    Boots

    [​IMG]
    As discussed above, CC is a very strong set and should be considered until you get the stronger legendary items in belt/boots slot.

    [​IMG]
    These boots are "okay". 100% weapon damage per second isn't that much. It scales with Fire damage which is nice but it's virtually nothing compared to your other damage sources.

    I use them because They are better than nothing but they aren't great.

    With Serenity on a low CD and Epiphany up most of the time, I don't recommend Ice Climbers ... that leaves you with very few options in the boots department.
    Last edited: May 21, 2014
  5. Druin

    Druin Moderator Staff Member VIP BoG

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    <reserved>
    Last edited: May 21, 2014
  6. Druin

    Druin Moderator Staff Member VIP BoG

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    <reserved>
  7. Druin

    Druin Moderator Staff Member VIP BoG

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    <reserved>
  8. Druin

    Druin Moderator Staff Member VIP BoG

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    Not done yet ... takes forever! :D

    <3
  9. waklu

    waklu Member

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    You did it again!

    I'm reverting back to my monk from sader! Darn you Druin :p

    Awesome guide as always bro. I will rework my monk and see how it goes.

    Cheers
  10. Shifty76

    Shifty76 Member

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    Nice guide Druin.

    I have all 3 of those top weapon choices:

    10% CDR Odyn (no socket yet but I'll roll the lightning dmg off)
    10% CDR TF
    8% (I think, and it can be re-rolled for higher) Borns

    In your opinion are the procs from Odyn & TF worth losing 10% CDR from Borns set? As mentioned, both my Odyn and TF have 10% CDR on them already.
    If that 2pc Borns is needed I'd have to lose my Cindercoat - worth it or should I keep the Cindercoat?

    **EDIT**

    Nevermind - just watched the vid, so Born's chest it is I guess.

    Cheers :)
    Last edited: May 21, 2014
  11. Nastyman

    Nastyman Still a Noob

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    Awesome guide! I am totally trying this tonight!
    In your video you use a macro to press Breath of Heaven. Are you concerned about a ban from Blizzard for using macros?
  12. KimSulki84

    KimSulki84 Member

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  13. AnHiLaToR

    AnHiLaToR Member BoG

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    hexing pants are huge! can't wait to see what you have to say about them!
  14. Shifty76

    Shifty76 Member

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    OK, a different question for you since I answered my own one last time.

    Someone on the monk subreddit had tested Epiphany: Inner Fire and determined that it used mainhand dmg only, as opposed to alternating hands. If that is indeed the case, would you not be better off having Odyn Son as your mainhand weapon since it has the higher avg dmg roll?
  15. KamelJabber

    KamelJabber Senior Tech Admin Staff Member Platinum VIP BoG

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  16. KimSulki84

    KimSulki84 Member

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    Can this page be viewed by people who aren't BoG forum members?
  17. KamelJabber

    KamelJabber Senior Tech Admin Staff Member Platinum VIP BoG

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    absolutely!

    Only the Member/Clan/Chat and a few other sections are private to members only
  18. KimSulki84

    KimSulki84 Member

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    Great. Thank you!
  19. Oakover

    Oakover Still a Noob

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    Great guide to go with a great video.

    A question, is a non-CHC/CHD Johan viable at all? Am running a 20%Fire/Dex/CHC/CDR amlet at the moment and a have a couple of Johans that I am using on followers.

    I really like the build up to T2, but as soon as you need to switch out speed skills I am not sure that it is much of a speed improvement over my high CDR LTK build. You kill trash faster but the elites and RG take way longer. Will need to do a bit more testing.
  20. HGJohnny

    HGJohnny Bronze Member VIP

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    Hey Druin,

    Great guide as always amigo. Im a bit late to the party (RL stuff taking up a lot of time) but have since found some decent CDR gear and can run T3 without issue. Those damned Hexing pants will be the death of me though...so many shards wasted...

    Anyways, just wanted to drop by and say thanks!

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